refreshRate: The number of times the screen refreshes every second (200 Hard Limit)
swapInterval: The number of times the screen refreshes before the game refreshes
cpuLevel: The CPU power level (-1 - 5)
gpuLevel: The GPU power level (-1 - 5)
textureWidth: The amount of pixels across the screen (>5000 will lag)
textureHeight: The amount of pixels up the screen (>5000 will lag)